Copyright (C) 1997-2000 Alias|Wavefront, a division of Silicon Graphics Limited. The information in this file is provided for the exclusive use of the licensees of Alias|Wavefront. Such users have the right to use, modify, and incorporate this code into other products for purposes authorized by the Alias|Wavefront license agreement, without fee. ALIAS|WAVEFRONT DISCLAIMS ALL WARRANTIES WITH REGARD TO THIS SOFTWARE, INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS, IN NO EVENT SHALL ALIAS|WAVEFRONT BE LIABLE FOR ANY SPECIAL, INDIRECT OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THIS SOFTWARE. IN NO EVENT SHALL ALIAS|WAVEFRONT BE LIABLE FOR ANY LOSSES, SPECIAL, INDIRECT, PUNITIVE, INCIDENTAL, OR CONSEQUENTIAL DAMAGES WHATSOEVER RESULTING FROM OR ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF THE MATERIALS AND OTHER INFORMATION PROVIDED. Alias|Wavefront shall not provide support on the use of these Materials. -------------------- Installation Instructions: 1: Place the libSkinShader.mll (NT) or libSkinShader.so (IRIX) plugin file in your ~/aw/maya4.0/bin/plug-ins/ folder. 2: Start Maya and use the Plugin Manager to load the plugin. This places a Skin Shader in Maya's Visor/Hypershade. --------------------